| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +0 |
| 2 | 5 | (none) | +1 |
| 3 | 10 | (none) | +2 |
| 4 | 20 | (none) | +3 |
| 5 | 40 | (none) | +4 |
| 6 | 80 | (none) | +5 |
| 7 | 160 | (none) | +6 |
| 8 | 320 | (none) | +7 |
| 9 | 640 | (none) | +8 |
| 10 | 1280 | (none) | +9 |
| 11 | 1930 | (none) | +10 |
| 12 | 2580 | (none) | +11 |
| 13 | 3230 | (none) | +12 |
| 14 | 3880 | (none) | +13 |
| 15 | 4530 | (none) | +14 |
| 16 | 5180 | (none) | +15 |
| 17 | 5830 | (none) | +16 |
| 18 | 6480 | (none) | +17 |
| 19 | 7130 | (none) | +18 |
| 20 | 7780 | (none) | +19 |
| 21 | 8430 | (none) | +20 |
| 22 | 9080 | (none) | +21 |
| 23 | 9730 | (none) | +22 |
| 24 | 10380 | (none) | +23 |
| 25 | 11030 | (none) | +24 |
| 26 | 11680 | (none) | +25 |
| 27 | 12330 | (none) | +26 |
| 28 | 12980 | (none) | +27 |
| 29 | 13630 | (none) | +28 |
| 30 | 14280 | (none) | +29 |
| 31 | 14930 | (none) | +30 |
| 32 | 15580 | (none) | +31 |
| 33 | 16230 | (none) | +32 |
| 34 | 16880 | (none) | +33 |
| 35 | 17530 | (none) | +34 |
| 36 | 18180 | (none) | +35 |
|
| Requisites: | Str
12,
Dex
12, Con 12 |
| Alignment: | any |
| HD/level: | 10
Hp
(no extra
Hp
from leveling) |
| Weapon Prof.: | 0+level
To Hit:
+level-1
Saves:
+CF*level |
| To Hit Table: | War |
| Save Table: | +CF*level |
| Reference: | RDM |
| Groups: | Warrior, Rogue |
| Complexity: | CF=3 |
| Gets 50 rogue points/level. CF4: 100 rogue points/lvl. |
| May only use one weapon per set of arms. CF4: May use melee or missile weapons in each hand. |
| +1 to number of attacks with Axe, Bow, Hoe, Pick, Shears, Shovel, or Sword. CF4: +2 to # of those attacks. |
| You have a helmet slot, body armor slot, leggings slot, and boots slot for armor only. Each plus of armor bonus from your armor gives you DR 2/- (max 100/-). CF4: DR 5/-(max 200/-) |
| Level 1¶: You automatically scoop unattended items up off the floor by moving near them. This doesn’t cost you an action. |
| Level 1¶: 1Z: Switch an item in your hand for one in your inventory. |
| Level 1: As long as you are well nourished, you have fast healing 5 hp/rd. CF4: 5hp/s. |
| Level 1¶: Spend n P actions: Destroy up to a one cubic meter area of homogenous inanimate solid material (n= material’s SN). You get a 1/64th sized compressed block of that material that falls on the floor. |
| Level 1¶: 1V: Place a block from your inventory into the room. It places as its original size. It must be placed adjacent to a surface. |
| Level 5: 1P, use an enchanting table: Enchant a tool/armor with a random enchantment of your LVL or less. A list of random enchants can be found on the next page. |
| Level 5: 1P, use an brewing stand: Create a potion. A list of potions can be found on the next page. Adding Gunpowder turns a potion into a potion ball. |
| Lvl |
Thief Ability | -50% | -100% | -150% |
Act |
Base |
Penalty |
Bonus |
| 1 |
Pick Pockets/Shoplifting | Palm | Present |
P |
15 |
Dex-12 |
Dex-16 |
| 1 |
Open/Close Locks: Mech. | Magic/Psi | OutPhase |
VM |
10 |
Dex-11 |
Dex-15 |
| 1 |
Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. |
M |
5 |
Dex-12 |
Dex-17 |
| 1 |
Move Silently || Immovability |
V |
10 |
Dex-13 |
Dex-16 |
| 1 |
Hide in Shadows || Meld in Shadows/Mirrors |
V |
5 |
Dex-11 |
Dex-16 |
| 1 |
Detect Noise | Clairaudience |
M |
15 |
Wis-8 |
Wis-20 |
| 1 |
Climb Walls | Climb Overhangs | Climb Upside Down |
V |
60 |
Str-9 |
Str-13 |
|